Version: 1. For ease of use, make sure your browser is displaying all the numbers on the line below. The default text is Lucida Console at size 10 font, but any fixed-width font will work Note that this is an incredibly large FAQ, and depending on your computer, internet speed, and the restlessness of computer gremlins, you may have to refresh this file several times to get the whole thing to load. This is a not-for-profit fan-made guide.

Author:Akigar Vilkis
Language:English (Spanish)
Published (Last):14 July 2011
PDF File Size:6.65 Mb
ePub File Size:3.42 Mb
Price:Free* [*Free Regsitration Required]

Version: 1. For ease of use, make sure your browser is displaying all the numbers on the line below. The default text is Lucida Console at size 10 font, but any fixed-width font will work Note that this is an incredibly large FAQ, and depending on your computer, internet speed, and the restlessness of computer gremlins, you may have to refresh this file several times to get the whole thing to load.

This is a not-for-profit fan-made guide. If you wish to post, mirror, or quote this guide, feel free to do so. Credit would make me happy, an email would make me feel good. Let your conscience be your guide, just like all good people. Check out my Facebook page at www. Prologue 1. Chapter 1 1. Chapter 2 1.

Chapter 3 1. Chapter 4 1. Chapter 5 1. Epilogue 1. When I reference other parts of the FAQ outside of the index, I put them in [] brackets, so as to make general searches using the index more efficient. Icewind Dale had prepared me somewhat for FAQ- writing, but I had yet to devise my current organizational scheme which made this process so much easier, and entering a game like the Witcher without a scheme just left me working on what quickly became a disorganized mess.

After that project, I was pretty confident that I could write a FAQ about any game mankind has yet devised. Ultimately in the case of the Witcher I had a genuine desire to comment on the game, and this is my chosen venue for such an adventure, and I fully intend to give the sequel the same treatment.

Allow me to pursue my time wasting hobby of commenting on my time wasting hobby, and if it helps make this game in any way more playable or enjoyable for you.. As for the game itself? The game world is pure, gritty, medieval fantasy with an excellent story and memorable NPCs. And it was well-deserved chance, for the Witcher is perhaps the best fantasy RPG to come out in years.

For the sake of games like this, I feel I should advocate it. How else are we going to keep great RPGs like this on shelves unless fans of the genre support it? Play it, and find out for yourself. Any game where an NPC shouts "Your mother sucks dwarf cock" is a winner in my book, however. If the quest branches into several subjective political routes, they will be recorded, but I feel no compulsion to fail quests just so I can relate what long-term effects such incompetence will cause.

For example, whoever you side with at the end of Chapter 1 is more or less subjective, and either approach will be recorded. Above all else, this is a FAQ written by somebody with too much time on their hands, and perhaps too much fondness for RPGs. This-like most of my FAQs-tends to be more power-gamey, and the casual gamer might find my grinding regime and completionist tendencies to be over-bearing. So be it. Life and all. So cut me some slack. Besides, this organizational scheme is mostly for consistency and ease-of-use.

I usually do this when entering and leaving the same areas multiple times in a short time frame, or when we briefly enter-or pass through-an area, but do not explore it in detail at that time. Or if I consider the area somehow minor or insignificant. As I go through areas I will list what I do sequentially. Many Sequences of Events in the walkthrough will simply be the start-to-end completion of a single quest. Despite this, I will not hold myself to such a rigid formula in the walkthrough, sometimes multiple quests will be updated at a time, while quests might be started in one Sequence, but finished in another.

Press spacebar, and the game pauses. Without these entries, you may not be able recover many alchemy ingredients from monsters and plants, and you may not be able to access certain dialogue options. Not only do thi make killing monsters less profitable, it makes some quests impossible to complete. You should buy as many books as you can-they pay for themselves. Local Antiquaries will sell you books, and you can also recieve books from characters during quests and as loot.

The most useful is the far Isometric camera. It lets you see more of the field, which is good for combat. Near Isometric is much of the same, but closer to Geralt. Targeting in combat while in third person mode is tricky, and reacting to multiple enemies is almost impossible.

I use distant Isometric F1 for combat and most field navigation, and I use third person F3 for talking, quests, and boxing. Note: On my last playthrough with the new computer me and my girlfriend bought, I was able to jack all the graphical settings up to max, which made playing in the Third-Person camera mode an absolute joy. Combat is more difficult in this mode, sure, but with a more reliable computer 8gb RAM, 2gb video card, and an 8-core 3.

You left click on an enemy to attack, and when you get the flaming sword icon, you click again to advance to the next attack sequence in the attack chain. Where combat gets its depth is through the various styles, useful in different situations against different foes.. You also have various weapons with which to employ your syles. For a great portion of the game, your Witcher Steel will do more damage than any Normal weapons you find.

Miscellaneous weapons are usually one-handed weapons, such as daggers, hand axes, flails, and so forth. Your Witcher Silver weapon is your go-to weapon for any and all monsters you come across. Yes, you fight fire with fire. Fast opponents will only dodge Strong attacks. Once you level up a great deal, your attack rating will be high enough to hit faster enemies with the Strong Style.. It might be worth discarding the Fast Style just for the stupendous damage output of the Strong Style, once you can pull it off.

Fast opponents. You can really use this style against any foe, but your damage output will be sorely impared compared to using the Strong style. Against Fast opponents, this style is a must.. Keep in mind, against several powerful enemies, discretion is a better tactic than relying on the Group style. Ideally behind the monster or back. This will make Geralt dodge out of the way.

Only enemies with slow, powerful, obvious attacks make this ability useful, like wyverns. In Third-Person camera mode you double click a direction button to dodge in that direction. Oh well. As long as Geralt has his sword out, Geralt will perform various acrobatics if you dodge. E: Select second weapon typically reserved for silver sword. R: Select third weapon substitute full-sized weapon.

U: Select fourth weapon side-arm. Tab: Sheaths weapon. WASD: Directional movement buttons. Double-clicking one of these buttons while in combat will cause Geralt to tumble or dodge. F: Quick degree spin. Causes Geralt to about-face. G: In OTS camera mode, causes the camera to shift between shoulder-views. Geralt has signs that deal direct damage Ingi , allows him to set disabling and damaging traps Yrden , knock around debris and enemies-potentially setting up even stronger enemies for one-hit kills Aard , create time-buying defensive barriers Quen , and charm enemies Axii.

Once Chapter 3 starts Geralt can level quickly, easily, and often. With the investment of four Gold Talents and a dozen Silver Talents ideally purchased between levels 30 to 35 they can go from enemy softeners to downright fight winners.

No Sign shows this progression better than Igni. In Chapter 2, its inceneration can speed up select fights, but by Chapter 3 it can be used to clear out groups of enemies by itself-and rather economically, too. Ultimately Igni is a better crowd control spell, but the fact that Student, Apprentice, etc.

Although not initially impressive, Geralt learns the sign late enough that it can be quickly upgraded to absorb a fair amount of damage. The charged-up version of the sign causes enemies to take damage when they attack you, and can even knock them down, making it an interesting passive-aggressive option that I can almost never find a real good reason to use.

Once they do, the Sign triggers and the enemies take some minor damage, as well as being subjected to a host of status effects, including Pain, and with upgrades Poisoning and Blinding, as well as inflicting attack and dodge penalties.

A few things prevent it from being great, however. Second, although it has multiple charges, its radius is rather small, and it will usually only effect an enemy once as they cross it.

It would be infinitely more useful if it consistently attacked enemies standing upon it-and sometimes it does, if you stand behind the Sign and force them to attack over it-but most of the time it will not. If you want to harass enemies, Aard is better, if you want to damage them, Igni is better. If you charge the spell up, Geralt will stomp the ground, causing the Yrden Sign to automatically trigger and harm all enemies within a larger radius.

One more minor gripe is the fact that Yrden takes longer to cast than Aard and Igni. Still, its utility as an ambush-Sign gives Geralt a tactical option otherwise unavailable.. You can cast a Yrden before a big fight, wait for your Endurance to regenerate, lure the enemies onto it, and begin the fight at a decided advantage.


The Witcher 2 Walkthrough



The Witcher: Enhanced Edition – FAQ/Walkthrough


Related Articles