CIRCUS GALACTICUS PDF

Start your review of Circus Galacticus Write a review Sep 07, Rebekah Waldorff rated it it was ok This was one of those books I picked up because I was avoiding housework. It was written in that gripping pre-teen style, with lots of whimsical words and repeated phrases. There was also a deep This was one of those books I picked up because I was avoiding housework. There was also a deep undertone of something religious not unlike Dr. Albeit, if you like a fantasy novel that whisks you all over the universe, incorporates some very whimsical themes e. As it is, this one was not my cup of tea.

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The setting is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire.

A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five. This is a playable demo. The difficulty ramps up as you progress through the game in several ways, and most of the A.

The final game will also contain a two-player versus mode, although that is disabled in this build. Left Joystick - Move player sprite in 8 directions. The longer you held down the button, the farther the shot will travel. Gameplay: All duels are to the death. At the beginning of a match, a protective energy field appears on each side of the arena. When a gladiator stands in this field, he cannot be harmed by enemy lasers.

After a certain amount of time elapses, the emperor gets bored with your dawdling. When this happens, a pair of electrified walls seal off the energy fields, and the shield matter turns into a stream of deadly photons that fries anyone trapped on the wrong side.

There are still a lot of unfinished components here, but I thought enough of the core gameplay was in place that I should try to get some feedback in this forum. The most unfinished portion is probably the alternate level style seen in level 3 of this build , where you must survive waves of attacking monsters for a set period of time.

I put this in as a placeholder, and if you press the fire button after a few seconds have passed, you will proceed to the next duel. Thanks in advance for any feedback, ideas or bug reports you might have.

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